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Creating new knowledge

 
 

While the study of computer games in general is slowly becoming accepted in the academic world, the scientific investigation of esports is still in its infancy. This state of affairs enables us to work with our partners to bring leadership in esports performance focused research and commercialisation by leveraging our unique set of assets: a highly experienced team; proven esports platform; access to active esports teams; extensive connections in the esports industry; and Skoltech’s considerable scientific research capacity. We thus aim to become the de-facto standard for esports performance assessment and improvement.

The current approach for assessing athletes in esports is based purely on various statistics related to in-game achievements. The various esports disciplines (games) themselves have an internal mechanism which assigns each player with such a rank (usually referred to as ‘MMR’ - MatchMaking Rating), which is used by the game to match players with team members and opponents of a similar skill level.


 

This approach might be sufficient for each individual game’s needs but it does not address the needs of players, teams, and coaches, when they attempt to: assess a player’s abilities; pinpoint the causes for success or failure; create an optimal training routine; scout emerging talent; judge a player’s fit within a team; and more.

We aim to address the lack of a scientific and holistic method of assessing an esports athlete’s profile (skills, health, wellbeing, team-fit, current performance, etc) and are happy to cooperate with any academic institutes and commercial entities with similar goals.

 
 
 
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Monolith Gaming Training Session It’s not only our teams' gaming skills that we’re interested in. As they play, we can test devices and hardware that our research team is constructing, while also analyzing the effects of playing on the players’ brain functions.